This Aura list is a currently documented index, not a claim that every Unscathed RNG Aura or numerical value has been captured. Happy Goof Games officially confirms Aura rolling, while individual names and combat details come from current community guides checked on August 22, 2026. Use the index to recognize a pull, then read the live inventory card before equipping, selling, or spending resources around it.
The index intentionally omits exact odds, damage, accuracy, and sell values when they cannot be independently confirmed. Those values are especially sensitive to balance updates. A blank field is safer than a convincing but stale number.
Currently documented Aura groups
The following names recur in current tier or progression coverage. Their status is Community corroborated when multiple current sources agree that the Aura exists; their exact attributes still need live-card confirmation.
- Flame, Geoshade, Ascend, Soulbound, Fallen, and Aqua: repeatedly presented as broadly useful combat targets with fuller kits. Confirm element, both action descriptions, accuracy, and current rarity in inventory.
- Nocturnal, Cupid, Luminara, and Shogun’s Wrath: documented as strong alternatives or specialized options. Keep them until the live kit and your element coverage are compared.
- Falling Crescent, Infernal Surge, Tidal Crest, and Pyrestorm: documented as functional mid-progression choices. Their value depends on available skills and the content you are clearing.
- Brushed, Nunchucks, Spartan, Dreamer, and Crystalized: documented as earlier or narrower choices. Do not auto-sell a new copy until its collection and recipe roles are known.
Other names may exist in the current client. The absence of a name here means it has not been safely verified for this list, not that the Aura is fake or unavailable.
Read an Aura card in the right order
Start with identity: exact name, displayed rarity, and element. Then read the normal and critical actions, including target, power, accuracy, cost, cooldown, or any visible condition. Finally, inspect collection state, lock status, sell return, recipe use, and whether the Aura is already assigned to a team or passive activity.
Do not jump from rarity to value. A rare result with only one useful action can be less practical than a more available result that supplies a missing element and two dependable choices. Likewise, a strong boss Aura may not be the best lead in PvP.
If an odds value is visible, record it with the server date and build context. Do not treat a community table checked before a patch as stronger than the live card.
Build your own responsive Aura Dex
For each protected Aura, keep a compact record with these fields:
- Name and element: copied exactly from the live card.
- Displayed rarity or odds: dated and left blank if the client does not show it.
- Normal action: target, accuracy, effect, and conditions shown.
- Critical action: target, accuracy, effect, and conditions shown.
- Best current use: Story, world boss, PvP, farming reserve, recipe, or collection.
- Verification: In-game verified, Community corroborated, Community reported, or Needs in-game testing.
This format works on mobile because each Aura is a card rather than a wide table. It also lets one field change without invalidating the identity of the whole entry.
Decide what to equip
Choose a dependable first slot, a different element or matchup in the second, and a flexible or high-impact option in the third. Confirm the current lineup size and duplicate rule in the battle menu. The visible team builder is authoritative if an update changes either rule.
Run the same repeatable Story fight with the old and new Aura. Compare action availability, accuracy, damage shown by the client, survival, and clear consistency. Change one slot at a time so the result is understandable.
If the new pull improves only one narrow matchup, keep it as a reserve instead of replacing the generalist. The Tier List explains how to rank by role, while Elements helps test matchup claims.
Decide what to keep or sell
Keep a new collection entry, a team member, a unique element, a full skill kit, or a visible recipe requirement. Reserve anything tied to a quest, expedition, crafting target, or uncertain update-sensitive system. Sell only a verified duplicate whose current and planned uses are already covered.
Before enabling automatic selling, lock the active and reserve groups. Set the threshold below the weakest Aura you still value, then watch a test batch. A tier label from another site is not safe input for an irreversible filter.
If inventory pressure is high, remove true duplicates first. Do not destroy element coverage simply to keep the three rarest names.
Track odds and rarity responsibly
Odds answer how hard a pull is to obtain under defined conditions; they do not measure combat strength. Luck, biomes, Gems, Traits, potions, and other systems may alter the effective attempt. Record whether the displayed figure is a base value or a modified result.
Never combine figures from two patches into one comparison. If a community page supplies odds but the live client does not, label the field Community reported and attach the check date. If two current sources disagree, leave the value unset until the card or a current official statement resolves it.
The Luck Guide covers session setup without promising a hidden formula, and Biomes shows how to align an element target.
Update and verification routine
After an update, inspect the equipped team first. Re-read skill text, odds, element, and inventory protection. Then sample one known Story encounter before trusting an older tier or build recommendation. Update-sensitive changes can affect accuracy or action behavior even if the Aura name and appearance remain identical.
Evidence status, checked 2026-08-22: Aura rolling is Official. The names in this currently documented index are Community corroborated or Community reported through current guides. Complete coverage, exact rarity, odds, element, actions, damage, accuracy, sell value, and availability all need in-game verification.